Summary
I was sick and I don’t think most of what was covered stuck
Starting with two values is still emphasized, everything else builds upon that foundation
Saturation can emulate black and white contrast and tone kind of Specific hues have specific values and can be used for specific contrasts (orange for dark grey, cool-warm contrast)
None of this micro-tone detail managing matters if you egregiously mess up contrast by putting very out of place contrasting lines…
How does saturation and hue affect value?
Hue has inherent value when converted to black and white, paired with saturation it’s like an “alternative contrast”
As for saturation, it can be explained like this: “For every 2 saturation, there is a shift of one black”
- Do not take this ratio literally, it depends on hue (yellow is 3.5 : 1 for example)
- High-purity orange seems to depict/substitute dark gray well. Posterize on 6-7 seems enough to account for separated hues.
Concept Dump
- Desaturated/gray colors are easier to harmonize. (< 30 sat)
- Use the RGB sliders to vary the hue without destroying values.
- “Tone variation” with color is done with slight blue or warm adjustments
- The more complete the value study, the better the setup is for color blocking
- Practice color quickly by two values using posterize. (2:13:47)
- Posterize can also practice edges, because all of them are hard initially.
- Some materials need texture. Soft light + Smudging + Soft brush may help. Texture is the last thing that is depicted
- Uncolored lines lose a lot of character. An orange line as an outer contour leaves a much better impression of light for example. (3:13:00)