Assignment Content
Complete the lighting scenario in checkpoint A01 and A02.
Lesson 1 Mind Map
The value generalization in watercolor summary is pretty important I think. Under lighting, a dark object will still have a high value. The threshold to be considered a “lighter” object is only in the tens.
HW 1 Instructions
A01 Instructions
A02 Instructions
Other Material
How to find ideal lighting references
Linear Dodge Demonstration
Light Transmission v. Diffusion
Unsure if this is adjacent to bounce light
Additional Thoughts
Krenz has a folder called “small circle light”. I’m unsure if there’s a proper English mapping from Chinese, because I’m not sure what it actually refers to in the images provided. Pretty sure it’s a generalized method below:
- “Color dodge” to create the hard light shapes
- “Soft light”, airbrush around the hard shape and shadow boundary with high saturation. Do this with light taps
The value generalization in watercolor summary is pretty important I think.
Under lighting, a dark object will still have a high value. The threshold to be considered a “lighter” object is only in the tens.




